K:\unity Build\ C release faster K:\unity Build\ C release faster C:\Windows C:\Windows\system32 SRV*C:\websymbols* ', symOptions: 534, UserName: 'kei' New input system (experimental) initialized Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2) GfxDevice: creating device client threaded=1 jobified=1 Discovering subsystems at path K:/unity Build/ C release faster/å¡”é˜☢D_Data/UnitySubsystems So how to disable it ? Simply comment the call to the launcher in EditorEngine.Initialize engine version: 2021.2.2f1 (5e2b1e92c7f8) This one can be annoying, especially when you open a project from the launcher and while the editor is loading you close the launcher, the editor will relaunch it. Disabling Unreal Launcher Call When Opening the Editor I will keep this post updated when I will change my version or that I edit some other parts of the engine code.Ĭurrently the code below was based on : UE4 4.14.0. ?Ĭomments are open if you have questions ! Also this post will be useful for me too to track all my modifications. I believe some people would also be interested those. Some choices made by Epic doesn’t always fit my needs. I did several changes in the UE4 engine, mostly personal changes.
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